Posts tagged houdini popnet
Volume Velocity! Procedural Animation part 3

Building on top of the previous Live Stream, we take the Vector Field we built last week and plug it into different types of simulations. Pyro, Vellum, FLIP, RBD, but due to time constraints, I'm going to focus on the Pyro & Vellum. This really shows the power of vector fields and the limitless applications for different scenes. And it doesn't end there! The reusability is amazing!

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Vellum Hair Advected by Velocity Fields

I demonstrate a simple Vellum Hair setup in Houdini and start moving the hair using Velocity Fields that will be created in Houdini using Curl Noise.

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