I'll be exploring some of the things I've learned rendering water in Karma and sharing some fun facts with MaterialX (mtlx) & VEX shaders in Houdini. I'll also go over the Chicken rig found on SideFX's Content Library just for fun. This will be a casual live stream and a bit of a teaser for the upcoming long form video on rendering water in Karma that I'm currently still preparing.
Read MoreThis is an quick demo of my HDA Quick Karma Material!
Read MoreReleasing my Houdini HDA Karma Material Generator Tool! This changed my workflow and allowed me to work more efficiently. I don't have to bogged down by creating tedious Karma Materials over and over again, literally just feeding image filepaths into Karma material parameters again and again. If your scene has 1 or 2 materials, it won't seem much of a hassle, but when your scene grows larger and you find yourself creating dozens of materials, you'll find this HDA very handy and a HUGE time saver!
Read MoreDiving into the meat of Karma and creating different types of materials. I go over the basics of Karma materials and how to setup easy PBR texture materials to get you the photorealistic results quickly using textures! I'll also go over how to setup BSDF materials in Karma and volumetrics.
Read MoreI finally got into Karma and it's really fast! The only thing that was ever holding me back from learning Karma was I didn't understand how Solaris worked, but I finally got over that and it feels great! It's so sweet to create things in Houdini and just render it out in the same application. I don't need the hassle of exporting the geometry to another app and debug all those exporting issues. And after doing a lot of test scenes with Karma, I am very impressed! Everything looks really good!
Read MoreIn this new mini-series, I go over the workflow on how to take the clothing asset models from Marvelous Designer and get it into Houdini so that it works with the Vellum Solver. I also go over how to get rigged characters created in Houdini into Marvelous Designer.
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