This post is full of example projects of Crowds, Kine-FX, Vellum, Geometry deformation, and more! All driven by the Cross Product. I wanted to illustrate what the Cross Product can do and show you the power that's in your hand from all the knowledge we learned throughout this whole Cross Product mini-series. I hope you enjoy this video! It has a lot of goodies in it. I especially liked the Kine-FX & Crowds integration. By using the Cross Product I can manipulate the Crowd Agent rigs and interact with the environment.
Read MoreThis is the last part 3, for Cross Product Basic Concept #4! In this video, we complete the robot and sphere scene and implement everything we learned so far into VEX in Houdini. In Part 2, which was a Math Lesson of the fundmentals, we take all that knowledge and implement it into CODE! And to take things up even notch, I add a bit more to enhance the code and determine the front and back directions as well.
Read MoreThis is more of a re-release of the same Cross Product project that I talked about in a previous Live Stream tutorial on Vellum Paper Tornado. I wasn’t satisfied with my explanation on Cross Product in that video, so I redid only the Cross Product explanations. This will build up to more complex projects I have planned for the near future and we’ll need a good foundation of the Cross Product!
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