Houdini, Computer Graphics bubblepins Houdini, Computer Graphics bubblepins

Controlling when to Break Glue Constraints in Houdini

Here I demonstrate how to animate the force field to produce a delay in the destruction of a fractured wall. This is a technique I used to produce some variation in the scene of the destruction of a fractured wall structure. The resulting visual effect has a huge hole that gets blasted through the wall and slowly destroys the rest of the wall pieces as the force field grows in its animation.

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Houdini, Computer Graphics bubblepins Houdini, Computer Graphics bubblepins

Destruction Glue Constraint in Houdini

Destruction Simulations are controlled by the way you fracture the geometry being destroyed and how the glue constraints are to be broken on impact. Check out this video, where I covered the basics of setting up a destruction simulation using glue constraints provided by the voronoi fracture and I covered some basic concepts for glue constraints, to understand some fundamentals.

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