Posts tagged collision
Vellum Sim & RBD Sim Interactions

Having Vellum simulations work with other types of simulations can require some creativity. The multisolver didn’t work with the Vellum solver. I started tinkering with different ways to mix the Vellum solver with a simple RBD simulation setup and came up with a multiple phase workflow to create a more realistic Vellum cloth dynamics with the RBD simulation.

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SDF (Signed Distance Field) used to Detect Overlapping Objects

SDF is short for signed distance field and describes the interior volume of an object. How thick an object is from the middle to the surface? How deep does the cylinder extend? From any point inside an object, using the SDF, it is possible to easily grab the distance to the surface of the object in order to know the depth.

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