Things get more interesting in this video, we'll source RBD emission points depending on what the animation of other objects or characters are doing. By using this technique, RBD emission can become very useful for different types of scenes. Here I'll show you one way of using it, but the technique can be used in any type of scenes. I'll also show you different ideas where RBD emission can be applicable in different types of scenes.
Read MoreIn this video, I start making the RBD Emission Source objects more interesting by throwing in RBD Fractured Pieces into the Emission source of the simulation instead of using Platonic Geometry that was shown in Concept 1. This will build up to the next video where we take things up even higher up a notch and create more realistic destruction scenes.
Read MoreI kickstart a new series on Destruction in Houdini! I begin with RBD emissions, which is a relatively simple way of creating rigid body dynamics and is a very simple simulation to setup. I find that there is so much potential for a huge variety of applications for RBD emission!
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