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Crowds Basic Concept #6D - VEX in Crowd SIM

This is the last video in Concept 6! But there will be more Crowd Simulation Concept videos to come soon! I'm going to take a short break from Crowds just for the next video because Concept #6 took a lot out of me, but I'll be back with Concept 7 very soon! In this video, I finally dive into some simple VEX in Crowds and demonstrate how to do simple calculations during runtime to dynamically guide your Crowd agents. These techniques can be used in your own Crowd scenes in different ways and I hope you'll find the stuff useful in your own projects!

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Crowds Basic Concept #1 - Simple Setup

Kickstarting a new Houdini mini-series on Crowds! Create massive scenes with ease using Houdini! You’ll find creating these massive Crowd simulations isn’t as much work as you would expect in comparison to the resulting scene.

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