Posts tagged Houdini
KineFX Animation Basic Concept #6 - Procedural Animation

What is Procedural Animation? What makesWhat is Procedural Animation? What makes an animation procedural? In this video, I explore some of the basics that makes an animation procedural and demonstrate how the sine wave can easily bring a character to life through animation! an animation procedural? In this video, I explore some of the basics that makes an animation procedural and demonstrate how the sine wave can easily bring a character to life!

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KineFX Animation Basic Concept #3B - Rig Posing Workflow

I demonstrate how we can use what has been taught up until now with Houdini's Kine-FX techniques and character rig posing to create a scene where the Octopus grabs onto a balloon. The Kine-FX is combined with some tricks in the viewport and Vellum Simulation to make the wrinkles in the balloon and make our lives easier rather than modeling the wrinkles manually. I hope this will inspire more ideas for future projects of your own!

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Cross Product Basic Concept #4 Part 3 VEX Coding

This is the last part 3, for Cross Product Basic Concept #4! In this video, we complete the robot and sphere scene and implement everything we learned so far into VEX in Houdini. In Part 2, which was a Math Lesson of the fundmentals, we take all that knowledge and implement it into CODE! And to take things up even notch, I add a bit more to enhance the code and determine the front and back directions as well.

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